·
Hits: 169,688
(10/29/96) Changes:
Training Course Unity 3D Essential Training added!
Unity of Mac animals and great
capabilities in the development of the game in the mobile at your disposal as well. In developing games for
mobile devices, you need to consider things like screen resolution, special
inputs (such as touch and accelerometer data) and player performance when playing. In
general, Unity is one of the four great game engine drivers. Making the
game with this game engine is very simple and most of the work is done in the
visual environment, that is, about 80% of the job is done without coding, and
only about 20% of the coding work, which attracts many interested users. It's a
game that does not have much programming knowledge.
In your Unity 3D tutorials with the core capabilities of this software You will get a powerful application.
In your Unity 3D tutorials with the core capabilities of this software You will get a powerful application.
Topics Education of Lynda Unity 3D 3.5 Essential Training:
- understand the theory of the game and level
- Organize your project in Unity
- create and transform objects
- set geometry
- drawing on the field, texture and tree
- Set the render settings
- import ponds
- Create a controller first person
- making projectile with JavaScript
- creating materials and shadows
- turned the game
- work with cameras and multiple views
- animated characters and assets
- create fire with the particle system
- management GUI (user interface graphics of )
Topics Lynda Advanced Unity 3D Game Programming:
- enable / disable with the script
- translate, rotate and scale objects with scripts
- work with mouse and keyboard input
- debugging
- create custom GUI controls like progress bar
- load assets with scripts
- save games
- create Pre-made dynamically
- Remotely dialing
- Synchronizing conversion objects
- Finding a slow code
- Optimizing data access
- Expanding the
Lynda Unity training header 3D Essential Training:
- Setting up a Unity project
- Custom UI
- Unitary Navigation
- Export and Import Assets for Unity
- Create and Organize New Materials
- Create, Export, and Import prefabs
- Surface structure
- Create and run animations
- Collision Optimization
- Brightness
- Package your Uniti project
- understand the theory of the game and level
- Organize your project in Unity
- create and transform objects
- set geometry
- drawing on the field, texture and tree
- Set the render settings
- import ponds
- Create a controller first person
- making projectile with JavaScript
- creating materials and shadows
- turned the game
- work with cameras and multiple views
- animated characters and assets
- create fire with the particle system
- management GUI (user interface graphics of )
Topics Lynda Advanced Unity 3D Game Programming:
- enable / disable with the script
- translate, rotate and scale objects with scripts
- work with mouse and keyboard input
- debugging
- create custom GUI controls like progress bar
- load assets with scripts
- save games
- create Pre-made dynamically
- Remotely dialing
- Synchronizing conversion objects
- Finding a slow code
- Optimizing data access
- Expanding the
Lynda Unity training header 3D Essential Training:
- Setting up a Unity project
- Custom UI
- Unitary Navigation
- Export and Import Assets for Unity
- Create and Organize New Materials
- Create, Export, and Import prefabs
- Surface structure
- Create and run animations
- Collision Optimization
- Brightness
- Package your Uniti project
Unity 3D 3.5 Essential Training:
This course is designed to provide new users with a solid foundation foundation in the Unity 3D 3.5 game engine for mobile and desktop games and real-time simulations, as well as an introduction to scripting and game functionality. Author Sue Blackman explores the main features of Unity and applies them in actual game situations. She shows how to add lights, texture, multiple views, and effects like fire and smoke to each scene and employ reusable assets. The end result is a sample game with a lush environment, full animated characters, and some basic interactive gameplay.
This course is designed to provide new users with a solid foundation foundation in the Unity 3D 3.5 game engine for mobile and desktop games and real-time simulations, as well as an introduction to scripting and game functionality. Author Sue Blackman explores the main features of Unity and applies them in actual game situations. She shows how to add lights, texture, multiple views, and effects like fire and smoke to each scene and employ reusable assets. The end result is a sample game with a lush environment, full animated characters, and some basic interactive gameplay.
Topics include:
- Understanding game and level design theory
- Organizing your project in Unity
- Creating and transforming objects
- Setting up the geometry
- Painting in terrain, textures and trees
- Adjusting the render settings
- Importing terrains
- Creating the first person controller
- Building projectiles with JavaScript
- Creating materials and shaders
- Lighting the game
- Working with cameras and multiple views
- Animating characters and assets
- Creating fire with particle systems
- Managing the GUI (graphical user interface)
Advanced Unity 3D Game Programming:
Unity is the number one game engine, the favorite of game developers working on iOS apps and console games alike. This course picks up the programming side of Unity, where our other Unity courses leave off. Michael House focuses on scripting, custom GUI controls, prefab customization, multiplayer networking features like chat, and optimizations that will make your game play better on mobile devices and desktops alike. Take a deep dive into Unity's controls and learn how to build more interactive, high-performance 3D games.
Include Topics:
- Enabling / Disabling with scripts
- Translating, rotating, and scaling objects with scripts
- Working with mouse and keyboard input
- Debugging
- Creating custom GUI controls like progress bars
- Loading assets with scripts
- Saving games
- Creating prefabs dynamically
- Making remote procedure calls
- Synchronizing object transforms
- Finding slow code
- Optimizing data access
- Extending the editor
Unity 3D Essential Training:
Unity is a powerful interactive development tool for mobile and desktop games and real-time simulations and visualizations. In this course, Craig Barr reviews techniques used in Unity visualizations and game development and introduces the basics of level design, lighting, materials, and animation. Craig shows how to set up a project, and reviews the Unity user interface. He demonstrates how to apply materials, add animation to bring your game to life, add postprocessing effects, and more. To wrap up, he covers how to package and build a playable game.
Topics include:
- Setting up a Unity project
- Customizing the UI
- Navigating Unity
- Exporting and importing assets for Unity
- Creating and organizing new materials
- Creating, exporting and importing prefabs
- Level building
- Creating and implementing animation
- Optimizing collisions
- Baking lighting
- Packaging your Unity project
- Understanding game and level design theory
- Organizing your project in Unity
- Creating and transforming objects
- Setting up the geometry
- Painting in terrain, textures and trees
- Adjusting the render settings
- Importing terrains
- Creating the first person controller
- Building projectiles with JavaScript
- Creating materials and shaders
- Lighting the game
- Working with cameras and multiple views
- Animating characters and assets
- Creating fire with particle systems
- Managing the GUI (graphical user interface)
Advanced Unity 3D Game Programming:
Unity is the number one game engine, the favorite of game developers working on iOS apps and console games alike. This course picks up the programming side of Unity, where our other Unity courses leave off. Michael House focuses on scripting, custom GUI controls, prefab customization, multiplayer networking features like chat, and optimizations that will make your game play better on mobile devices and desktops alike. Take a deep dive into Unity's controls and learn how to build more interactive, high-performance 3D games.
Include Topics:
- Enabling / Disabling with scripts
- Translating, rotating, and scaling objects with scripts
- Working with mouse and keyboard input
- Debugging
- Creating custom GUI controls like progress bars
- Loading assets with scripts
- Saving games
- Creating prefabs dynamically
- Making remote procedure calls
- Synchronizing object transforms
- Finding slow code
- Optimizing data access
- Extending the editor
Unity 3D Essential Training:
Unity is a powerful interactive development tool for mobile and desktop games and real-time simulations and visualizations. In this course, Craig Barr reviews techniques used in Unity visualizations and game development and introduces the basics of level design, lighting, materials, and animation. Craig shows how to set up a project, and reviews the Unity user interface. He demonstrates how to apply materials, add animation to bring your game to life, add postprocessing effects, and more. To wrap up, he covers how to package and build a playable game.
Topics include:
- Setting up a Unity project
- Customizing the UI
- Navigating Unity
- Exporting and importing assets for Unity
- Creating and organizing new materials
- Creating, exporting and importing prefabs
- Level building
- Creating and implementing animation
- Optimizing collisions
- Baking lighting
- Packaging your Unity project
More info (open / close)
Specifications
Manufacturer: Linda / Lynda
Language of instruction: English
Level of training: Preliminary
time of training: ~ 20 hours +
File size: ~ 4000 MB
Release Date: 10:02 - 1396/10/25 | 2018.01.15
Source: PC Download / www.p30download.ir
Rating:
Language of instruction: English
Level of training: Preliminary
time of training: ~ 20 hours +
File size: ~ 4000 MB
Release Date: 10:02 - 1396/10/25 | 2018.01.15
Source: PC Download / www.p30download.ir
Rating:
download links
3.5 Essential Training
course 3D
Unity - 1330 MB
Download - Part One
Download - Part II
Download - Part III
Download - Part One
Download - Part II
Download - Part III
Practice files - 1280 MB
Download - Part One
Download - Part II
Download - Part III
course Advanced Unity 3D Game Programming
download - 470 MB
Download - Part One
Download - Part II
Download - Part III
course Advanced Unity 3D Game Programming
download - 470 MB
3D Essential Training
Course Unity - 1.15 GB
Download - Part One
Download - Part II
Download - Part III
Download - Part One
Download - Part II
Download - Part III
File password
www.p30download.com
No comments:
Post a Comment