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The purpose of this process is to ensure, on the one hand, the
satisfaction of the needs of users and, on the other hand, ensure the proper
quality of the system's operation, and therefore must include validation
mechanisms, ie, outputs in accordance with requirements (validation) and
reliability, that is, the correctness of the output function
(verification). The development process while giving freedom to the
analyst must ensure that the timing of the implementation of the project is
observed. Software development with commercial software production,
optimal use of available parts, as well as management methods, speeding up, and
enhancing the quality of software projects.
In the course of training of Pluralsight Software Development Tutorial Series offers
various activities involved with the development of software , procedures simplification essential activities such as
integration and testing, Utilities and raised in this and other issues in this
field are Dance
Educational titles:
Advanced Unit Testing
- Introducing Schedule and Schedule Management Techniques -
End To End Test
- An Introduction to the Techniques and Advantages of Software Testing (Automated Testing for Fraidy Cats Like Me)
- How to Work With Brownfield Codebases (Brownfield Application Development)
- Understanding Building Extensible Applications with MEF
(Continuous Integration)
- continuous testing by Ncrunch
- E- house design patterns (Design Patterns Library)
- using Jenkins for continuous integration (Getting Started With Jenkins Continuous Integration)
- Inversion of Control (Inversion of Control)
- the principles of Kanban
- principles RhinoMocks
- principles SOLID design Object Oriented
Testing - First Development Testing
- Understanding Domain-Driven Design
- Creating User Storie Uses
- Collecting the Right Requirements for Developers
- Creating a Practical Testing Unit
- And ...
Educational titles:
Advanced Unit Testing
- Introducing Schedule and Schedule Management Techniques -
End To End Test
- An Introduction to the Techniques and Advantages of Software Testing (Automated Testing for Fraidy Cats Like Me)
- How to Work With Brownfield Codebases (Brownfield Application Development)
- Understanding Building Extensible Applications with MEF
(Continuous Integration)
- continuous testing by Ncrunch
- E- house design patterns (Design Patterns Library)
- using Jenkins for continuous integration (Getting Started With Jenkins Continuous Integration)
- Inversion of Control (Inversion of Control)
- the principles of Kanban
- principles RhinoMocks
- principles SOLID design Object Oriented
Testing - First Development Testing
- Understanding Domain-Driven Design
- Creating User Storie Uses
- Collecting the Right Requirements for Developers
- Creating a Practical Testing Unit
- And ...
Advanced Unit Testing:
01 DRY versus DAMP
02 Test Utility Code
03 Structural Inspection
04 Identity
05 Test-Specific Identity
01 DRY versus DAMP
02 Test Utility Code
03 Structural Inspection
04 Identity
05 Test-Specific Identity
Agile Team Practices with Scrum:
1. About This Course
2. Agile and Why It Works
3. Agile Requirements and Estimation
4. Scrum Fundamentals
5. Agile Planning
6. Enterprise Scrum
Automated Testing End to End:
01-Introduction to Software Testing
02- Unit Testing - Testing in Isolation
03-Integration Testing
04-Functional UI Testing
05-Putting it all Together with Continuous Integration Server
Automated Testing for Fraidy Cats Like Me:
01-Automated Testing for Fraidy Cats Like Me
02-What's a Test and How Run It
03-Test Doubles Stroke, Fakes and Mocks
04-Testing Workflows and Goals
Brownfield Application Development:
1. Introduction
2. Development Environment
3. Identifying Pain Points
4. Isolation
5. Testing Safety Nets
6. Creating Layers
7. Loosening Dependencies
8. Risk and Corruption
9. Releasing
10. Overriding Principles
Building Extensible Applications with MEF:
1. Introduction
2. Attributed Programming Model - Parts
3. Attributed Programming Model - Composition
4. Part Lifetime and Scope
5. Debugging
6. More MEF!
Continuous Integration:
1. A Gentle Introduction
2. Minimum Requirements
3. Building a Solution
4. Build Scripts
5. Integrating External Tools
6. Deployment Automation
Continuous Testing with NCrunch:
01. Test Driven Development Background and History
02. Continuous Testing
03. Introducing NCrunch
04. NCrunch in Depth
05. TDD The Continuous Testing Way The
Design Patterns Library:
1. Introduction to Design Patterns
2. Adapter Pattern
3. Bridge Pattern
4. The Builder Pattern
5. Chain of Responsibility
6. The Command Pattern
7. Composite Pattern
8. Decorator Design Pattern
9. Event Aggregator
10. Facade Pattern
11. Factory Patterns
12. Flyweight
13. Interpreter Pattern
14. Iterator Pattern
15. Lazy Load Pattern
16. Mediator Pattern
17. Memento
18. Model View Presenter (MVP) Pattern
19. Model View ViewModel (MVVM) Pattern
20. Null Object Pattern
21. Observer Pattern
22. The Prototype Pattern
23. Proxy Pattern
24. Repository
25. Singleton
26 Service Locator Pattern
27. State Pattern
28. Strategy Pattern
29. Template Method
30. Unit of Work
31. Visitor Pattern
Getting Started With Jenkins Continuous Integration:
01. What is Jenkins
02. Installing
03. Creating a Simple Job
04. Plugins
05 The Big Picture
Inversion of Control:
1. Dependency Inversion
2. Inversion of Control
3. Dependency Injection
4. Building an IoC Container
5. Using Unity
6. Using a Castle Windsor
7. Using a Structure Map
8. Using a Ninject
Kanban Fundamentals:
1. Kanban Fundamentals Basic Concepts
2. Kanban Fundamentals Personal Kanban
3. Kanban Fundamentals Team Kanban
RhinoMocks Fundamentals:
1. Rhino Mocks Introduction
2. Using Test Doubles to Improve Unit Tests
3. Hand Rolled Mock Objects
4. Using Mocks to Improve a Unit Test
5. Using Stroke to Control Program Flow
6. Arrange-Act- Assert vs. Record-Replay
7. Rhino Mocks Constraints
8. Custom Constraints
9. StructureMap AutoMocker and Rhino Mocks
SOLID Principles of Object Oriented Design:
01. The Single Responsibility Principle
02. The Open Closed Principle
03. The Liskov Substitution Principle
04. The Interface Segregation Principle
05. The Dependency Inversion Principle
06. The Dependency Inversion Principle , Part 2
07. The Do not Repeat Yourself Principle, Part 1
08. The Do not Repeat Yourself Principle, Part 2
09. Principles of Object Oriented Design - The Part One
Test Part One Test First Development - Part 1:
1. Introduction to Test-First Development
2. Writing Unit Tests Part I
3. Writing Unit Tests II
4. Introduction to Refactoring
5. Driving Design with Unit Tests
6. Isolating Code
Test First Development - Part 2:
1. Test First Development II
2. Acceptance Test Driven Development
3. More Acceptance Test Driven Development
4. Behavior Driven Development
5. More Behavior Driven Development
Domain- Driven Design Fundamentals:
This course teaches the fundamentals of Domain-Driven Design (DDD) through a demonstration of customer interactions and a complex demo application, along with Eric Evans's advice.
Topics include:
- Introducing DDD
- DDD: Modeling Problems in Software
- Elements of a Domain Model
- Aggregates in Domain Driven Design
- Repositories
- Domain Events and Anti-corruption Layers
- Reaping the Benefits of Domain-Driven Design
Creating Effective User Stories:
Are you struggling to create user stories that are really helpful to your team and customer? Learn the strategies for creating great user stories, as well as tips for avoiding the common pitfalls of many teams fall into.
Topics include:
- Thinking in Stories
- Types of Stories
- Persons
- Splitting Stories
- Getting to Done
Gathering Good Requirements for Developers:
In this course you will learn the key skills, techniques and tools used to capture the requirements.
Topics include:
- Requirements Gathering for Development
- The Big Picture
- A Few Good Requirements
- Requirement Skills and Techniques
- Requirement Activities
- When Requirements Get Together
- Getting Exhaustive
- Scope and Requirements Validation
- Requirements Prioritization
- Issues and Resolutions
1. About This Course
2. Agile and Why It Works
3. Agile Requirements and Estimation
4. Scrum Fundamentals
5. Agile Planning
6. Enterprise Scrum
Automated Testing End to End:
01-Introduction to Software Testing
02- Unit Testing - Testing in Isolation
03-Integration Testing
04-Functional UI Testing
05-Putting it all Together with Continuous Integration Server
Automated Testing for Fraidy Cats Like Me:
01-Automated Testing for Fraidy Cats Like Me
02-What's a Test and How Run It
03-Test Doubles Stroke, Fakes and Mocks
04-Testing Workflows and Goals
Brownfield Application Development:
1. Introduction
2. Development Environment
3. Identifying Pain Points
4. Isolation
5. Testing Safety Nets
6. Creating Layers
7. Loosening Dependencies
8. Risk and Corruption
9. Releasing
10. Overriding Principles
Building Extensible Applications with MEF:
1. Introduction
2. Attributed Programming Model - Parts
3. Attributed Programming Model - Composition
4. Part Lifetime and Scope
5. Debugging
6. More MEF!
Continuous Integration:
1. A Gentle Introduction
2. Minimum Requirements
3. Building a Solution
4. Build Scripts
5. Integrating External Tools
6. Deployment Automation
Continuous Testing with NCrunch:
01. Test Driven Development Background and History
02. Continuous Testing
03. Introducing NCrunch
04. NCrunch in Depth
05. TDD The Continuous Testing Way The
Design Patterns Library:
1. Introduction to Design Patterns
2. Adapter Pattern
3. Bridge Pattern
4. The Builder Pattern
5. Chain of Responsibility
6. The Command Pattern
7. Composite Pattern
8. Decorator Design Pattern
9. Event Aggregator
10. Facade Pattern
11. Factory Patterns
12. Flyweight
13. Interpreter Pattern
14. Iterator Pattern
15. Lazy Load Pattern
16. Mediator Pattern
17. Memento
18. Model View Presenter (MVP) Pattern
19. Model View ViewModel (MVVM) Pattern
20. Null Object Pattern
21. Observer Pattern
22. The Prototype Pattern
23. Proxy Pattern
24. Repository
25. Singleton
26 Service Locator Pattern
27. State Pattern
28. Strategy Pattern
29. Template Method
30. Unit of Work
31. Visitor Pattern
Getting Started With Jenkins Continuous Integration:
01. What is Jenkins
02. Installing
03. Creating a Simple Job
04. Plugins
05 The Big Picture
Inversion of Control:
1. Dependency Inversion
2. Inversion of Control
3. Dependency Injection
4. Building an IoC Container
5. Using Unity
6. Using a Castle Windsor
7. Using a Structure Map
8. Using a Ninject
Kanban Fundamentals:
1. Kanban Fundamentals Basic Concepts
2. Kanban Fundamentals Personal Kanban
3. Kanban Fundamentals Team Kanban
RhinoMocks Fundamentals:
1. Rhino Mocks Introduction
2. Using Test Doubles to Improve Unit Tests
3. Hand Rolled Mock Objects
4. Using Mocks to Improve a Unit Test
5. Using Stroke to Control Program Flow
6. Arrange-Act- Assert vs. Record-Replay
7. Rhino Mocks Constraints
8. Custom Constraints
9. StructureMap AutoMocker and Rhino Mocks
SOLID Principles of Object Oriented Design:
01. The Single Responsibility Principle
02. The Open Closed Principle
03. The Liskov Substitution Principle
04. The Interface Segregation Principle
05. The Dependency Inversion Principle
06. The Dependency Inversion Principle , Part 2
07. The Do not Repeat Yourself Principle, Part 1
08. The Do not Repeat Yourself Principle, Part 2
09. Principles of Object Oriented Design - The Part One
Test Part One Test First Development - Part 1:
1. Introduction to Test-First Development
2. Writing Unit Tests Part I
3. Writing Unit Tests II
4. Introduction to Refactoring
5. Driving Design with Unit Tests
6. Isolating Code
Test First Development - Part 2:
1. Test First Development II
2. Acceptance Test Driven Development
3. More Acceptance Test Driven Development
4. Behavior Driven Development
5. More Behavior Driven Development
Domain- Driven Design Fundamentals:
This course teaches the fundamentals of Domain-Driven Design (DDD) through a demonstration of customer interactions and a complex demo application, along with Eric Evans's advice.
Topics include:
- Introducing DDD
- DDD: Modeling Problems in Software
- Elements of a Domain Model
- Aggregates in Domain Driven Design
- Repositories
- Domain Events and Anti-corruption Layers
- Reaping the Benefits of Domain-Driven Design
Creating Effective User Stories:
Are you struggling to create user stories that are really helpful to your team and customer? Learn the strategies for creating great user stories, as well as tips for avoiding the common pitfalls of many teams fall into.
Topics include:
- Thinking in Stories
- Types of Stories
- Persons
- Splitting Stories
- Getting to Done
Gathering Good Requirements for Developers:
In this course you will learn the key skills, techniques and tools used to capture the requirements.
Topics include:
- Requirements Gathering for Development
- The Big Picture
- A Few Good Requirements
- Requirement Skills and Techniques
- Requirement Activities
- When Requirements Get Together
- Getting Exhaustive
- Scope and Requirements Validation
- Requirements Prioritization
- Issues and Resolutions
Building a Pragmatic Unit Test Suite
is a testing center everywhere. It is one of the most widely spread engineering practices in the world of software development. It's important to know how to apply it in a way that helps, and does not prevent you from building successful products. This course, Building a Pragmatic Unit Test Suite, is going to show you how to do that. First, you'll learn about what makes a test valuable. Next, you will learn about the different styles of unit testing, as well as the use of mocks. Finally, you will wrap up the course by learning about anti-patterns testing and testing unit testing. By the end of this course, you'll know how to make the most out of your unit and integration tests.
Table of Contents:
- Course Overview
- Introduction
- Understanding Styles of Unit Testing
- Getting the Most Out Of Your
Unit Tests
- Getting the Most Out Of Your Integration Tests
- Avoiding Unit Testing Anti-patterns
is a testing center everywhere. It is one of the most widely spread engineering practices in the world of software development. It's important to know how to apply it in a way that helps, and does not prevent you from building successful products. This course, Building a Pragmatic Unit Test Suite, is going to show you how to do that. First, you'll learn about what makes a test valuable. Next, you will learn about the different styles of unit testing, as well as the use of mocks. Finally, you will wrap up the course by learning about anti-patterns testing and testing unit testing. By the end of this course, you'll know how to make the most out of your unit and integration tests.
Table of Contents:
- Course Overview
- Introduction
- Understanding Styles of Unit Testing
- Getting the Most Out Of Your
Unit Tests
- Getting the Most Out Of Your Integration Tests
- Avoiding Unit Testing Anti-patterns
More info (open / close)
Specifications
Manufacturer: Pluralsight
Language of instruction: English
Level of training: Elementary, Secondary, Advanced
File size: ~ 7500 MB
Release Date: 18:12 - 1395/8/1 | 2016.10.22
Source: PC Download / www.p30download.ir
Rating:
Language of instruction: English
Level of training: Elementary, Secondary, Advanced
File size: ~ 7500 MB
Release Date: 18:12 - 1395/8/1 | 2016.10.22
Source: PC Download / www.p30download.ir
Rating:
download links
Training Advanced Unit Testing
download - 472.8 MB
course Agile Team Practices with Scrum
download - 164.6 MB
training course Automated Testing End to End
download - 499.8 MB
training course Automated Testing for Fraidy Cats Like Me
download - 427.1 MB
course Brownfield Application Development
Download - 200.9 MB
Building Extensible Applications with MEF
Download - 164.7 MB
Continuous Integration Course
Download - 285.1 MB
Continuous Testing with NCrunch
Download - 302.5 MB
Patterns Library Course Design - 1038.4 MB
Download - Part One
Download - Part II
Training Getting Started With Jenkins Continuous Integration
download - 416.9 MB
course Inversion of Control
download - 351.6 MB
course Kanban Fundamentals
download - 109.3 MB
course RhinoMocks Fundamentals
Download - 197.2 MB
SOLID Principles of Object Oriented Design
Download - 791 MB
Test First Development - Part 1
Download - 200 MB
Course Test First Development-Part 2
Download- 188 MB
Domain-Driven Design Fundamentals
Download - 708.7 MB
Creating Effective User Stories
Download - 221.5 MB
Gathering Good Requirements for Developers
Download - 512 MB
Building a Pragmatic Unit Test Suite
Download - 424 MB
Download Order - Mail order
download - 472.8 MB
course Agile Team Practices with Scrum
download - 164.6 MB
training course Automated Testing End to End
download - 499.8 MB
training course Automated Testing for Fraidy Cats Like Me
download - 427.1 MB
course Brownfield Application Development
Download - 200.9 MB
Building Extensible Applications with MEF
Download - 164.7 MB
Continuous Integration Course
Download - 285.1 MB
Continuous Testing with NCrunch
Download - 302.5 MB
Patterns Library Course Design - 1038.4 MB
Download - Part One
Download - Part II
Training Getting Started With Jenkins Continuous Integration
download - 416.9 MB
course Inversion of Control
download - 351.6 MB
course Kanban Fundamentals
download - 109.3 MB
course RhinoMocks Fundamentals
Download - 197.2 MB
SOLID Principles of Object Oriented Design
Download - 791 MB
Test First Development - Part 1
Download - 200 MB
Course Test First Development-Part 2
Download- 188 MB
Domain-Driven Design Fundamentals
Download - 708.7 MB
Creating Effective User Stories
Download - 221.5 MB
Gathering Good Requirements for Developers
Download - 512 MB
Building a Pragmatic Unit Test Suite
Download - 424 MB
Download Order - Mail order
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