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Since the need for simulations
and modeling in a variety of fields such as film , TV, advertising , scientific simulation, architecture, product design, etc.,
it seems very necessary, there are various software in this Rasta is presented. (CINEMA 4D) is one of the
professional software in this field that provides advanced tools in
various areas of 3D design, such as animation , simulations, and simulations, and to perfect the appearance
of the user's model, all Provides standard and advanced components.
In the course of teaching a CINEMA 4D Essentials Tutorial Series offers basic functionality and application software are familiar cinema Ford in various fields.
In the course of teaching a CINEMA 4D Essentials Tutorial Series offers basic functionality and application software are familiar cinema Ford in various fields.
Courses for training of:
- Education Cinema Fordist 1: user interface, object and concept of inheritance hierarchy
- Education Cinema Fordist 2: polygon modeling Spline
- Education Cinema Fordist 3: cameras, animation and Deformers
- The Movie Fordy 4: Materials, Texture and Lighting
- Ford's Cinema Training 5: Rendering and Combining
- Ford Cinema Training 6: HyperNURB Modeling and Sculpture
- Fordi Cinema Training 7: MoGraph and Animation Modeling - Fordi
Cinema Training 8: Engineered Character And Xpresso
- Fordi 9 Cinema Training: Particle and Dynamic Systems
- and ...
- Education Cinema Fordist 1: user interface, object and concept of inheritance hierarchy
- Education Cinema Fordist 2: polygon modeling Spline
- Education Cinema Fordist 3: cameras, animation and Deformers
- The Movie Fordy 4: Materials, Texture and Lighting
- Ford's Cinema Training 5: Rendering and Combining
- Ford Cinema Training 6: HyperNURB Modeling and Sculpture
- Fordi Cinema Training 7: MoGraph and Animation Modeling - Fordi
Cinema Training 8: Engineered Character And Xpresso
- Fordi 9 Cinema Training: Particle and Dynamic Systems
- and ...
CINEMA 4D Essentials 1: Interface, Objects, and Hierarchies:
CINEMA 4D Essentials with Rob Garrott is a graduated introduction to this complex 3D modeling, rendering, and animation program that breaks down into installments that can be completed within 2 hours. The first course in the series introduces the CINEMA environment and illustrates the importance of the object hierarchy. Discover how to navigate within your projects; how to configure application preferences; set up a project properly; and create objects and change their parameters. Rob also explains the various object types and the principles behind creating a model with primitive shapes.
CINEMA 4D Essentials with Rob Garrott is a graduated introduction to this complex 3D modeling, rendering, and animation program that breaks down into installments that can be completed within 2 hours. The first course in the series introduces the CINEMA environment and illustrates the importance of the object hierarchy. Discover how to navigate within your projects; how to configure application preferences; set up a project properly; and create objects and change their parameters. Rob also explains the various object types and the principles behind creating a model with primitive shapes.
Topics include:
- Introduction
- Interface and Navigation
- Objects and Hierachies
- Conclusion
CINEMA 4D Essentials 2: Polygon and Spline Modeling:
CINEMA 4D Essentials with Rob Garrott is a graduated introduction to this complex 3D modeling, rendering, and animation program that breaks down into installments that can be completed within 2 hours. This installment covers the basics of the 3D modeling toolkit: splines and polygons. Rob reveals the components behind polygonal-modeling (points, edges, and polygons) and how to manipulate them with the tools in CINEMA 4D. He then walks through splines, an alternative to polygons that uses curves to create 3D geometry. The final chapter shows how to combine these techniques by creating a model of a speaker system.
Topics include:
- Understanding points, edges, and polygons
- Working with the Knife, Extrude, and Bridge tools
- Connecting the splines
- Rounding corners
- Extruding paths from Illustrator - Working out the multigone
and spline modeling workflow
- Working with NURBs
CINEMA 4D Essentials 3: Cameras, Animation, and Deformers:
CINEMA 4D Essentials with Rob Garrott is a graduated introduction to this complex 3D modeling, rendering, and animation program that breaks down into installments that can be completed within 2 hours. Cameras, Animation, and Deformers focuses on the basics of animating in CINEMA 4D, including setting keyframes, moving the camera, and adding movement and interest with deformers. Rob shows how to use these tools to manipulate animations with curves, create varying depth of field and smooth shots, and create warped type and shapes.
Topics include:
- What is a keyframe?
- Working with the F-Curve Manager
- Pausing an animation
- Working with the Editor Camera vs. the camera object
- Adding motion with a spline wrap
- Creating custom shapes with the Melt Deformer
CINEMA 4D Essentials 4: Materials, Texturing, and Lights:
CINEMA 4D Essentials with Rob Garrott is a graduated introduction to this complex 3D modeling, rendering, and animation program, which breaks down into Installments that can be completed within 2 hours. This course shows how to lend 3D objects with color, transparency, and life with materials, textures, and lights. Author Rob Garrott explains how to create a variety of surface textures, from smooth and reflective to bumpy and flat, and how to add dramatic depth and shadows to your scenes with different light types in CINEMA 4D. The final chapter discusses texturing in 3D with the BodyPaint module, which can also help hide UV sprays.
Topics include:
- Understanding material channels
- Applying materials via projection
- Limiting materials with selection tags
- Texturing type
- Using Falloff to limit the effects of lights
- Working with visible or volumetric light
- Painting on objects and textures with brushes in BodyPaint
- Hiding seams with projection painting
CINEMA 4D Essentials 5 : Rendering and Compositing:
CINEMA 4D Essentials with Rob Garrott is a graduated introduction to this complex 3D modeling, rendering, and animation program that breaks down into installments that can be completed within 2 hours. This installment covers the basics of rendering images and animation and compositing those elements and effects together into a single movie. Rob shows how to optimize your render settings and configure batch rendering for maximum efficiency. On the compositing side, he shows how to use the compositing tag and object buffers to create a flawless composite, and how to round-trip assets between CINEMA 4D and After Effects.
Topics include:
- How the Cinema 4D render engine works
- Adjusting the render settings
- Rendering still images and animation
- Setting up multipass rendering
- Understanding the linear workflow
- Rendering and importing elements from After Effects
CINEMA 4D Essentials 6: Hypernurb Modeling and Sculpting:
CINEMA 4D Essentials with Rob Garrott is a graduated introduction to this complex 3D modeling, rendering, and animation program, which breaks down into Installments that can be completed within 2 hours. This edition introduces two modeling techniques: HyperNURBS, or subdivision modeling, for creating smooth rounded objects, and sculpting. Rob explains how to set up for each workflow, and how to create basic shapes and then refine them with more detailed tools. The course provides a solid foundation for designers starting to shape their creations in CINEMA 4D.
Topics include:
- What are HyperNURBS?
- Setting up reference shapes
- Creating a shape with the polygonal modeling tools - Creating a shape with polygonal modeling tools - Creating a shapes with
bridging gaps
- Refining shapes with knife cuts
- Moving points
- Working with sculpting layers
- Preparing objects for render
CINEMA 4D Essentials 7: MoGraph Modeling and Animation :
CINEMA 4D Essentials with Rob Garrott is a graduated introduction to this complex 3D modeling, rendering, and animation program that breaks down into installments that can be completed within 2 hours. This edition introduces MoGraph, a toolkit that allows you to model and animate objects without keyframes, and shows how to use MoGraph to quickly get your characters up and running. The first half of the course covers how to clone existing objects, modify them to suit your needs, and bring them to life with effectors, MoGraph's special effects. The second half of the course demonstrates how to create a movement and abstract animation with MoGraph.
Topics include:
- Using the Cloner object
- Understanding the MoGraph Selection tool
- Animating a logo with the Fracture object
- Creating movement with the Time effector
- Animating with the Matrix object
CINEMA 4D Essentials 8: Character Rigging and Xpresso:
CINEMA 4D Essentials with Rob Garrott is a graduated introduction to this complex 3D modeling, rendering, and animation program, which breaks down into Installments that can be completed within 2 hours. Start this installment with a look at Xpresso, a scripting tool that allows you to speed up your workflow by automating control of rigs, animations, and menu commands. This course also covers the basics of character rigging, from binding joints and geometry to adding movement with CMotion.
Topics include:
- Linking objects to points in Xpresso
- Creating a data slider to control a spline wrap
- Controlling multiple objects with a single slider
- Understanding the traditional character animation workflow
- Using a Character object for building and applying rigs
CINEMA 4D Essentials 9: Particles and Dynamics:
CINEMA 4D Essentials with Rob Garrott is a graduated introduction to this complex 3D modeling, rendering, and animation program that breaks down into installments that can be completed within 2 hours. In this installment, Rob introduces particles, a cluster of objects used to simulate effects like snow, sparks, fog, or fire, and dynamics, which allow you to define how objects interact with their environment. The course covers creating a splash effect with particles, working with more advanced Thinking Particles, and how to understand the difference between digidity system's rigid bodies and soft bodies.
Topics include:
- Working with
Particle forces and the Emitter object - Using Thinking Particles with the MoGraph Tracer
- Understanding the Dynamics engine
- Combining Thinking Particles with Dynamics
- Creating dangling objects with spline dynamics
- Introduction
- Interface and Navigation
- Objects and Hierachies
- Conclusion
CINEMA 4D Essentials 2: Polygon and Spline Modeling:
CINEMA 4D Essentials with Rob Garrott is a graduated introduction to this complex 3D modeling, rendering, and animation program that breaks down into installments that can be completed within 2 hours. This installment covers the basics of the 3D modeling toolkit: splines and polygons. Rob reveals the components behind polygonal-modeling (points, edges, and polygons) and how to manipulate them with the tools in CINEMA 4D. He then walks through splines, an alternative to polygons that uses curves to create 3D geometry. The final chapter shows how to combine these techniques by creating a model of a speaker system.
Topics include:
- Understanding points, edges, and polygons
- Working with the Knife, Extrude, and Bridge tools
- Connecting the splines
- Rounding corners
- Extruding paths from Illustrator - Working out the multigone
and spline modeling workflow
- Working with NURBs
CINEMA 4D Essentials 3: Cameras, Animation, and Deformers:
CINEMA 4D Essentials with Rob Garrott is a graduated introduction to this complex 3D modeling, rendering, and animation program that breaks down into installments that can be completed within 2 hours. Cameras, Animation, and Deformers focuses on the basics of animating in CINEMA 4D, including setting keyframes, moving the camera, and adding movement and interest with deformers. Rob shows how to use these tools to manipulate animations with curves, create varying depth of field and smooth shots, and create warped type and shapes.
Topics include:
- What is a keyframe?
- Working with the F-Curve Manager
- Pausing an animation
- Working with the Editor Camera vs. the camera object
- Adding motion with a spline wrap
- Creating custom shapes with the Melt Deformer
CINEMA 4D Essentials 4: Materials, Texturing, and Lights:
CINEMA 4D Essentials with Rob Garrott is a graduated introduction to this complex 3D modeling, rendering, and animation program, which breaks down into Installments that can be completed within 2 hours. This course shows how to lend 3D objects with color, transparency, and life with materials, textures, and lights. Author Rob Garrott explains how to create a variety of surface textures, from smooth and reflective to bumpy and flat, and how to add dramatic depth and shadows to your scenes with different light types in CINEMA 4D. The final chapter discusses texturing in 3D with the BodyPaint module, which can also help hide UV sprays.
Topics include:
- Understanding material channels
- Applying materials via projection
- Limiting materials with selection tags
- Texturing type
- Using Falloff to limit the effects of lights
- Working with visible or volumetric light
- Painting on objects and textures with brushes in BodyPaint
- Hiding seams with projection painting
CINEMA 4D Essentials 5 : Rendering and Compositing:
CINEMA 4D Essentials with Rob Garrott is a graduated introduction to this complex 3D modeling, rendering, and animation program that breaks down into installments that can be completed within 2 hours. This installment covers the basics of rendering images and animation and compositing those elements and effects together into a single movie. Rob shows how to optimize your render settings and configure batch rendering for maximum efficiency. On the compositing side, he shows how to use the compositing tag and object buffers to create a flawless composite, and how to round-trip assets between CINEMA 4D and After Effects.
Topics include:
- How the Cinema 4D render engine works
- Adjusting the render settings
- Rendering still images and animation
- Setting up multipass rendering
- Understanding the linear workflow
- Rendering and importing elements from After Effects
CINEMA 4D Essentials 6: Hypernurb Modeling and Sculpting:
CINEMA 4D Essentials with Rob Garrott is a graduated introduction to this complex 3D modeling, rendering, and animation program, which breaks down into Installments that can be completed within 2 hours. This edition introduces two modeling techniques: HyperNURBS, or subdivision modeling, for creating smooth rounded objects, and sculpting. Rob explains how to set up for each workflow, and how to create basic shapes and then refine them with more detailed tools. The course provides a solid foundation for designers starting to shape their creations in CINEMA 4D.
Topics include:
- What are HyperNURBS?
- Setting up reference shapes
- Creating a shape with the polygonal modeling tools - Creating a shape with polygonal modeling tools - Creating a shapes with
bridging gaps
- Refining shapes with knife cuts
- Moving points
- Working with sculpting layers
- Preparing objects for render
CINEMA 4D Essentials 7: MoGraph Modeling and Animation :
CINEMA 4D Essentials with Rob Garrott is a graduated introduction to this complex 3D modeling, rendering, and animation program that breaks down into installments that can be completed within 2 hours. This edition introduces MoGraph, a toolkit that allows you to model and animate objects without keyframes, and shows how to use MoGraph to quickly get your characters up and running. The first half of the course covers how to clone existing objects, modify them to suit your needs, and bring them to life with effectors, MoGraph's special effects. The second half of the course demonstrates how to create a movement and abstract animation with MoGraph.
Topics include:
- Using the Cloner object
- Understanding the MoGraph Selection tool
- Animating a logo with the Fracture object
- Creating movement with the Time effector
- Animating with the Matrix object
CINEMA 4D Essentials 8: Character Rigging and Xpresso:
CINEMA 4D Essentials with Rob Garrott is a graduated introduction to this complex 3D modeling, rendering, and animation program, which breaks down into Installments that can be completed within 2 hours. Start this installment with a look at Xpresso, a scripting tool that allows you to speed up your workflow by automating control of rigs, animations, and menu commands. This course also covers the basics of character rigging, from binding joints and geometry to adding movement with CMotion.
Topics include:
- Linking objects to points in Xpresso
- Creating a data slider to control a spline wrap
- Controlling multiple objects with a single slider
- Understanding the traditional character animation workflow
- Using a Character object for building and applying rigs
CINEMA 4D Essentials 9: Particles and Dynamics:
CINEMA 4D Essentials with Rob Garrott is a graduated introduction to this complex 3D modeling, rendering, and animation program that breaks down into installments that can be completed within 2 hours. In this installment, Rob introduces particles, a cluster of objects used to simulate effects like snow, sparks, fog, or fire, and dynamics, which allow you to define how objects interact with their environment. The course covers creating a splash effect with particles, working with more advanced Thinking Particles, and how to understand the difference between digidity system's rigid bodies and soft bodies.
Topics include:
- Working with
Particle forces and the Emitter object - Using Thinking Particles with the MoGraph Tracer
- Understanding the Dynamics engine
- Combining Thinking Particles with Dynamics
- Creating dangling objects with spline dynamics
More info (open / close)
Specifications
Language: English
Teacher: Rob Garrott
Level of training:
File size: ~ 2700 MB
Release Date: 10:33 - 1393/9/5 | 2014.11.26
Source: PC Download / www.p30download.ir
Rating:
Teacher: Rob Garrott
Level of training:
File size: ~ 2700 MB
Release Date: 10:33 - 1393/9/5 | 2014.11.26
Source: PC Download / www.p30download.ir
Rating:
download links
The course CINEMA 4D Essentials 1: Interface, Objects , and Hierarchies
download - 161.4 MB
course CINEMA 4D Essentials 2: Polygon and Spline Modeling
download - 271.5 MB
course CINEMA 4D Essentials 3: Cameras, Animation , and Deformers
download - 385.8 MB
Course CINEMA 4D Essentials 4: Materials, Texturing, and Lights
Download - 326.4 MB
CINEMA 4D Essentials 5: Rendering and Compositing
Download - 467.2 MB
Training Course CINEMA 4D Essentials 6: HyperNURB Modeling and Sculpting
Download - 410.2 MB
CINEMA 4D Essentials Course 7: MoGraph Modeling and Animation
Download - 287.4 MB
course CINEMA 4D Essentials 8: Character Rigging and Xpresso
download - 190.9 MB
course CINEMA 4D Essentials 9: Particles and Dynamics
download - 239 MB
course CINEMA 4D Essentials 2: Polygon and Spline Modeling
download - 271.5 MB
course CINEMA 4D Essentials 3: Cameras, Animation , and Deformers
download - 385.8 MB
Course CINEMA 4D Essentials 4: Materials, Texturing, and Lights
Download - 326.4 MB
CINEMA 4D Essentials 5: Rendering and Compositing
Download - 467.2 MB
Training Course CINEMA 4D Essentials 6: HyperNURB Modeling and Sculpting
Download - 410.2 MB
CINEMA 4D Essentials Course 7: MoGraph Modeling and Animation
Download - 287.4 MB
course CINEMA 4D Essentials 8: Character Rigging and Xpresso
download - 190.9 MB
course CINEMA 4D Essentials 9: Particles and Dynamics
download - 239 MB
File password www.p30download.com
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