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Thursday, 5 July 2018

Download Digital Tutors RealFlow Tutorial Series - Fleet Training Courses

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·         Category: Education » 3D and animation
Download Digital Tutors RealFlow Tutorial Series - Fleet Training Courses
RealFlow is a powerful program for simulating liquids and fluids, water levels, interactions between liquids and solids and soft and solid bodies in the 3D graphics industry . This software is offered by the acclaimed Nextlimit Technologies company and is used in nearly all films , animations and special effects that are intended to simulate real water, liquids and fluids in 3D. 
In the Digital Tutors 
tutorials , RealFlow Tutorial Series you will learn about the key features of this powerful software application.
Courses taught by:
- principles RealWave in RealFlow 
- Understanding and working with RealFlow 5 
- replace the object with the Magic in RealFlow 5 
- morphing (Morphing) particles in RealFlow 
- Integration Pipeline with Maya and RealFlow 
- Basics Realflow 3 
- Programming in RealFlow 
- Using Hybrido in RealFlow 
- Using Morph and Magic Daemons in RealFlow 
- And ...
Fundamentals of RealWave in RealFlow:
- Introduction to RealWave 
- Exporting RealWaves 
- Making Waves - Control Points 
- Making Waves - Fractals 
- Fractal Speed; Scale and Seed 
- Making Waves - Spectrum 
- Adding Waves 
- Custom RealWaves 
- Hypermesh Basics
- Creating Hypermesh Zones 
- Hypermesh Based on Camera 
- Dynamic Objects in RealWaves 
- Working with Static Points 
- Creating Ocean Spray with RW Particles 
- Making a RealWave Splash 
- Puddle in the Rain (Part 1) 
- Puddle in the Rain (Part 2) 
- Creating Foam Textures 
- Generating Particles with Foam Maps 
- Shoreline - Coast Distances 
- Shoreline - Wetmap Setup 
- Making Trails with RealWaves 
- Scripting Waves 
- Image Displacements with Scripted Waves 

Getting Started with RealFlow 5:
- Introduction and project overview 
- Understanding RealFlow's project management and folders
- Adding nodes to our project and working with the interface 
- Using daemons to control our particles 
- Understanding particle type, resolution and density 
- Using particle properties to change our simulation 
- Changing emitter parameters to control particle creation 
- Using global and exclusive links to control particle interaction 
- Using an initial state to store simulated particle positions 
- Importing and scaling the 3D geometry and view shading 
- Animating the emitter and initial daemons 
- Setting the particle fluid interaction with the glass 
- Meshing our fluid simulation for different looks 
- Editing our mesh field parameters for sharper fluids
- Importing our mesh into Maya and the basic render setup. 

Object Replacement with Magic in RealFlow:
- Introduction and project overview 
- Importing our objects and creating our initial fill emitter 
- Setting up our objects to properly interact and adding noise 
- Spinning our liquid using a DSpline daemon 
- Creating the Magic daemon to form the second word 
- Animating our daemons to turn off 
- Increasing our resolution to add more particles to our scene 
- Meshing our particles and slowing down our sim 
- Rendering our Mesh in Maya 

Particle Morphing in RealFlow:
- Introduction and project overview 
- Watch it now 
- Initial project setup 
- Working with daemon
- Adding more particles to fill the shape 
- Finishing the simulation 

Pipeline Integration with Maya and RealFlow:
- Introduction and project overview 
- Exporting meshes from RealFlow to Maya 
- Applying Maya materials to RealFlow meshes 
- Adjusting raytrace settings in Maya 
- Adding colored shadows to dielectric materials 
- Adding caustic patterns to glass materials 
- Making final adjustments to render quality 
- Importing Maya geometry into RealFlow 
- Creating soft and rigid body objects in RealFlow 
- Adjusting soft body results in RealFlow 
- Caching soft body simulations from RealFlow 
- Adding detailed splashes to our RealFlow project
- Adding RealWave surfaces to our scene 
- Generating meshes around RealFlow particles 
- Importing RealFlow objects into Maya 
- Setting up materials for the lemon geometry 
- Adding a reflective environment to our Maya scene 
- Increasing reflection and refraction rays in Maya 
- Adding soft shadows to our Maya scene 
- Fixing reflections and refraction errors 
- Blending RealFlow meshes together in Maya 
- Adding secondary illumination to the scene 
- Fixing artifacts in Maya's architectural material 
- Using RealFlow Melt Shader in Maya 
- Generating the RealFlow project files for this course 

Scripting in RealFlow:
- Introduction and Project Overview
- Using the RF4 Scripting site 
- Our first Batch Script 
- Scripting Reference 
- Working with variables 
- Setting parameters 
- Adding scripts to the RealFlow menu or toolbar 
- Implementing 'for' loops 
- Nested loops 
- Coding 'if' statements 
- Building a GUI Form 
- Finishing the wall script 
- Commenting and organizing code 
- Event scripts 
- Generating random velocity 
- Archive on simulation end 
- Emitting foam with a script 
- Using global variables 
- Loading an Event Script through a Batch Script 
- Scripted Daemon: Emitter 
- Scripted Daemon: Body 
- Building a fluid bounce reduction daemon
- Reducing fluid bounce without using Freeze 
- Using the GUI Nodes Picker 
- Scripted Realwaves 
- Applying an image sequence as a wave displacement 
- Custom emitter scripting 
- Building a triangle shatter using a Batch Script 
- Finishing triangle shatter effect 
- Importing RealFlow meshes as objects 
- Using Imported RealFlow Meshes 
- Emitting Fluid from Dumb Particles 
- Shading particles in Maya 

Using Hybrido in RealFlow:
- Introduction and project overview 
- Setting up Hybrido domains and emitters 
- Undermining the parameters of Hybrido fluids 
- Emitting a continuous stream of grid-based particles 
- Setting up a Hybrido simulation scene
- Adding a rolling wave to our RealFlow simulation 
- Adding splash particles to Hybrido fluids 
- Understanding the RealFlow splash particles parameters 
- Incorporating mist into Hybrido simulations 
- Adding foam particles to Hybrido simulations 
- Controlling the parameters of foam particles 
- Meshing Hybrido particles in RealFlow 
- Generating displacement maps within RealFlow 
- Exporting Hybrido fluids as BIN files 

Using Morph and Magic Daemons in RealFlow:
- Introduction and project overview 
- Previewing the effect and creating our initial scene 
- Using the Morph daemon to attract particles to our object 
- Understanding attract vs . cover and controlling particle speed
- Adding our Magic Daemon to control our particles 
- Creating a Container and adding our Filter daemon 
- Tricking our Morph Daemon to filter our cover particles 
- Tweaking our Morph daemon to finish our effect 
- Meshing our particles and fixing a filter issue
More info (open / close)
Specifications
Manufacturer: Digital Tutors 
Language: English 
Level of education: 
File size: ~ 3300 MB 
Release Date: 12:30 - 1393/3/13 | 2014/06/03 
Source: PC Download / www.p30download.ir 
Rating:  5 Star (s)
download links
DownloadCrash ReportGuide
 Fundamentals of RealWave in RealFlow 
 Download - 537.8 MB 
 Getting Started with RealFlow 5 
 Download - 317.1 MB 
 Course Object Replacement with Magic in RealFlow 5 
 Download - 196.7 MB 
 Particle Morphing in RealFlow 
 Download - 99.7 MB 
 Pipeline Integration with Maya and RealFlow 
 Download - 464.6 MB 
 Realflow 3 Basics 
 Download - 700.9 MB 
 Scripting in RealFlow 4 
 Download - 411.7 MB 
 Using Hybrido in RealFlow 5 
 Download - 463.8 MB
 Using the Morph and Magic Daemons in RealFlow 5 
 Download - 147.2 MB 
 order download - 
 Download MailForum Download software RealFlow
File password
www.p30download.com

1 comment:

  1. some files are bigger than 499 MB e.g. "RealFlow 3 Basics"
    they can only be downloaded by premium members
    would it be possible to upload these file in smaller parts
    that'd be great THX

    ReplyDelete

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