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Blender: Hard Surface Modeling
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Blender software is one of the most popular 3D modeling and animation applications that maintains the simplicity of the interface
while offering features such as a powerful and professional panel, easy to use
for beginners and professionals. , the Mac edit video and allows for
three-dimensional animation provides. Blender offers you the ability to
create a wide range of two-dimensional and three-dimensional content in a wide
range of text, light, animation, video and post production
textures. Through open architecture, Blender can cross-platform collaboration,
expandability, and create an integrated workflow for use in movieprojects , animations, and gaming .
In the training courseThe Blender Tutorial Series will familiarize you with the key features of this powerful software application.
In the training courseThe Blender Tutorial Series will familiarize you with the key features of this powerful software application.
Topics Education of Blender 2.79 The Essential Training:
- An overview of the three-dimensional environment
- select, rotate and integration of objects (Objects)
- Understanding the implications Transform Orientation
- change the basic shape of an Object
- Use Snap for precise movement of objects
- concepts Timeline
- Creating Mesh Primitive
- Editing Mesh Objects
- Modeling and constructing a simple (imaginary) entity
- Combining Mesh Objects and Stitching Vertices
- Organizing a Scene by Layers, Grouping and Hierarchical Structures
- Symmetric Modeling ( By Mirror Modifier
- Applying Materials on Objects
- Making Reflections, Adding Transparency and Using Shading
- Creating Bump Maps
- Working with lights, simulating sun and sky
- Adding Motion Blur and Enhancing the Image
- Animating in Pose Mode
- Editing Animation in Graph Editor
- Creating and animating a simple character
- And ...
Blender Tutorials : Hard Surface Modeling:
- Setting reference images
- Blocking initial shapes
- Parts modeling
- Connecting forms
- Adding modeling details
- Scenery lighting
- Adding materials and texture
- Providing the final scene
Training courses:
- Making models Three-dimensional blend products
- Tutorial UV Mapping on Blender
- and ...
- An overview of the three-dimensional environment
- select, rotate and integration of objects (Objects)
- Understanding the implications Transform Orientation
- change the basic shape of an Object
- Use Snap for precise movement of objects
- concepts Timeline
- Creating Mesh Primitive
- Editing Mesh Objects
- Modeling and constructing a simple (imaginary) entity
- Combining Mesh Objects and Stitching Vertices
- Organizing a Scene by Layers, Grouping and Hierarchical Structures
- Symmetric Modeling ( By Mirror Modifier
- Applying Materials on Objects
- Making Reflections, Adding Transparency and Using Shading
- Creating Bump Maps
- Working with lights, simulating sun and sky
- Adding Motion Blur and Enhancing the Image
- Animating in Pose Mode
- Editing Animation in Graph Editor
- Creating and animating a simple character
- And ...
Blender Tutorials : Hard Surface Modeling:
- Setting reference images
- Blocking initial shapes
- Parts modeling
- Connecting forms
- Adding modeling details
- Scenery lighting
- Adding materials and texture
- Providing the final scene
Training courses:
- Making models Three-dimensional blend products
- Tutorial UV Mapping on Blender
- and ...
Blender 2.79 Essential Training:
This course provides an overview of modeling, animating, and rendering 3D graphics in the open source software Blender. Beginning with a tour of the Blender interface, author George Maestri shows how to create and edit basic objects, work with modifiers and subdivision surfaces, and apply materials and textures. The course also demonstrates lighting 3D scenes, setting up and using cameras, animating objects, and assembling basic character rigs.
This course provides an overview of modeling, animating, and rendering 3D graphics in the open source software Blender. Beginning with a tour of the Blender interface, author George Maestri shows how to create and edit basic objects, work with modifiers and subdivision surfaces, and apply materials and textures. The course also demonstrates lighting 3D scenes, setting up and using cameras, animating objects, and assembling basic character rigs.
Topics include:
- Navigating in 3D space
- Selecting, rotating, and scaling objects
- Using Snap to move objects precisely
- Creating mesh primitives and extrusions
- Subdividing meshes
- Creating a simple creature
- Joining mesh objects and stitching vertices
- Organizing a scene with layers , groups, and hierarchies
- Assigning glossy and reflective materials to objects
- Creating bump maps
- Creating a sky and ambient light
- Understanding ambient occlusion
- Adding motion blur and depth of field
- Editing animation in the Graph Editor
- Building and animating a simple character
Product Shots in Blender:
Learn how to model basic objects in Blender and create professional-quality renders of product designs. George Maestri first shows you how to model a simple package design, apply textures to it, and then light and render the model with Blender's Cycles renderer. Then he moves to a more sophisticated model: an energy-drink bottle. George shows how to model the bottle and the liquid inside it, create and apply glass and fluid materials, and add the environmental lighting and reflectivity in the final rendering.
Topics include:
- Modeling to reference
- Setting up the Cycles renderer
- Projecting and unwrapping UVs
- Setting up the camera
- Adding lights
- Texturing product shots
Blender UV Mapping:
How can you apply two-dimensional images to your 3D models? With UV mapping! Darrin Lile begins this course by discussing what UV maps are and why they are important for adding textures to your models. Next, he goes over the various tools for projecting and editing UV maps in Blender-an open-source 3D graphics program with a professional-grade toolkit. Want to work directly on your textures? Darrin shows how to export your UV maps for further refinement in programs like Photoshop. Finally, Darrin demonstrates how to apply these tools to a series of increasingly complex 3D models: hard-surface objects in an alley scene and more organic shapes in a character. By the end of this course you should have a firm understanding of the essential concepts, tools, and processes for UV mapping in Blender,
Topics include:
- What is a UV map?
- Working with seams and stretching
- Stitching UVs
- Exporting a UV map
- UV mapping a complete scene
- UV mapping a character
Blender: Hard Surface Modeling
Interested in using Blender to model hard surface objects like vehicles or machinery? Learn how to create realistic hard surfaces, such as the skid steer loader featured in this course. Instructor Darrin Lile takes you step by step through a production workflow designed to ensure technical accuracy and maximize your design efficiency. He shows how to use the Blender Bevel and Path tools and proportional editing techniques to model the forms. Then he adds depth with Solidify Modifier, smooths the mesh with Subdivision Surface Modifier, and replicates objects with the Array Modifier. Plus, learn to add lights and materials and render the scene for final presentation.
Topics include:
- Setting up reference images
- Blocking basic forms
- Modeling parts
- Connecting forms
- Adding modeling details
- Lighting the scene
- Adding materials and textures
- Rendering the final scene
- Navigating in 3D space
- Selecting, rotating, and scaling objects
- Using Snap to move objects precisely
- Creating mesh primitives and extrusions
- Subdividing meshes
- Creating a simple creature
- Joining mesh objects and stitching vertices
- Organizing a scene with layers , groups, and hierarchies
- Assigning glossy and reflective materials to objects
- Creating bump maps
- Creating a sky and ambient light
- Understanding ambient occlusion
- Adding motion blur and depth of field
- Editing animation in the Graph Editor
- Building and animating a simple character
Product Shots in Blender:
Learn how to model basic objects in Blender and create professional-quality renders of product designs. George Maestri first shows you how to model a simple package design, apply textures to it, and then light and render the model with Blender's Cycles renderer. Then he moves to a more sophisticated model: an energy-drink bottle. George shows how to model the bottle and the liquid inside it, create and apply glass and fluid materials, and add the environmental lighting and reflectivity in the final rendering.
Topics include:
- Modeling to reference
- Setting up the Cycles renderer
- Projecting and unwrapping UVs
- Setting up the camera
- Adding lights
- Texturing product shots
Blender UV Mapping:
How can you apply two-dimensional images to your 3D models? With UV mapping! Darrin Lile begins this course by discussing what UV maps are and why they are important for adding textures to your models. Next, he goes over the various tools for projecting and editing UV maps in Blender-an open-source 3D graphics program with a professional-grade toolkit. Want to work directly on your textures? Darrin shows how to export your UV maps for further refinement in programs like Photoshop. Finally, Darrin demonstrates how to apply these tools to a series of increasingly complex 3D models: hard-surface objects in an alley scene and more organic shapes in a character. By the end of this course you should have a firm understanding of the essential concepts, tools, and processes for UV mapping in Blender,
Topics include:
- What is a UV map?
- Working with seams and stretching
- Stitching UVs
- Exporting a UV map
- UV mapping a complete scene
- UV mapping a character
Blender: Hard Surface Modeling
Interested in using Blender to model hard surface objects like vehicles or machinery? Learn how to create realistic hard surfaces, such as the skid steer loader featured in this course. Instructor Darrin Lile takes you step by step through a production workflow designed to ensure technical accuracy and maximize your design efficiency. He shows how to use the Blender Bevel and Path tools and proportional editing techniques to model the forms. Then he adds depth with Solidify Modifier, smooths the mesh with Subdivision Surface Modifier, and replicates objects with the Array Modifier. Plus, learn to add lights and materials and render the scene for final presentation.
Topics include:
- Setting up reference images
- Blocking basic forms
- Modeling parts
- Connecting forms
- Adding modeling details
- Lighting the scene
- Adding materials and textures
- Rendering the final scene
More info (open / close)
Specifications
Language
of instruction: English
Level of training: Elementary, Secondary level
Price: 99.95 (For information only)
File size: ~ 5000 MB
Release Date: 09:30 - 1396/8/13 | 2017.11.04
Source: PC Download / www.p30download.ir
Rating:
Level of training: Elementary, Secondary level
Price: 99.95 (For information only)
File size: ~ 5000 MB
Release Date: 09:30 - 1396/8/13 | 2017.11.04
Source: PC Download / www.p30download.ir
Rating:
download links
2.79 The Essential Training course Blender - 1.21 GB
Download - Part One
Download - Part II
Download - Part III
course Product Shots in Blender
download - 580 MB
course Blender UV Mapping
download - 492 MB
course Blender: Hard Surface Modeling - Size : 2.33 GB
Download - Part One
Download - Second Part
Download - Part Three
Download - Part IV
Download - Part V
Download - Part II
Download - Part III
course Product Shots in Blender
download - 580 MB
course Blender UV Mapping
download - 492 MB
course Blender: Hard Surface Modeling - Size : 2.33 GB
Download - Part One
Download - Second Part
Download - Part Three
Download - Part IV
Download - Part V
File password
www.p30download.com
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