Download Autodesk Maya 2014 SP3 x64 + Extension - Maya software, 3D model design and animation production - Gyan Ganga ज्ञान गंगा

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Thursday 21 June 2018

Download Autodesk Maya 2014 SP3 x64 + Extension - Maya software, 3D model design and animation production

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·         Category: Applications » Graphic » 3D Design Graphic » Animation
 Download Autodesk Maya 2014 SP3 x64 + Extension - Maya software, 3D model design and animation production
Maya (Maya) is a software for 3D design. This software was first offered by Alice.ViewFront, which in 2005 bought the Autodesk (a 3D animation software company, including Tommy McCoy and AutoCAD), and released Maya's new versions of Autodesk Maya ) Were marketed. 

Maya is one of the most advanced 3D animation and modeling software that has been widely used in 
movie studios , animations, and game industry.Computer is used. Of course, the strength of Maya is in its modeling tools, and in larger corporations, it's more of a feature. Among the features of this software, the flexibility and customization capabilities are that it allows professional users to simply change their environment to their liking. In addition, one of its unique features is the ability to develop this software for its users. Users can develop it through the C ++ Plus, MEL or (maya embedded language) and Python programming languages, and add tools and features that were not already in the software. For this reason, great attention has been paid to the great studios of the film and animation maker.
By May 2009, Maya Complete and Maya Unlimited were released, with a second-class wider, higher-priced MacBook , but from 2010 onwards it will only be available in one and all. 
In May 2003, Maya Software won the Academy Award for "Science and Technology Achievements." 
The main source of Maya is written in CipLaspLas language. 

Key 
features of Autodesk Maya include:
- Multi-threading and algorithmic speed-ups support for enhancing hardware performance 
- Advanced polygon modeling 
- Transmitting UVs and other attributes between models 
- Enhanced ability to communicate with other AutoDesk products, such as MotionBuilder, 3DS Max and Toxik 
- Maya integration with Framework technology
- Fully intuitive and intuitive environment 
- Data management tools and scenes 
- Supports NURBS modeling 
- Ability to model sub-levels 
- Toon Shader capability 
- Rendering controls and effects - Realizing 
external environment physics by mental ray capability Shaders With the new ability of natural shading of the sun or sky, you can create realistic objects relative to the position of the sun and its light shadow. 
Features of Maya Fluid Effects ™: 
- Simulation and Rendering a variety of scenarios Joe, Fire 
Games , viscous fluids, and the Effect of open sea 
capabilities of Maya Fur: 
- creating easy to wear real short hair, wool and grass on NURBS and Or 
Maya Cloth's polygon models :
- With this feature you can, for example, display the appearance of a dress according to your needs, dry, loose, sticky and ... 
Maya Live Capabilities: 
- Combining Live 2D with 3D Elements 
Maya Hair Capabilities: 
- Creating, Modeling Long hair rendering is quite dynamic in NURBS or polygonal models
Award-winning Autodesk Maya software is a tool for people in the film, television, game development, and design industries who want a high level of control over their 3D content workflows and pipelines.
Artists and designers select Maya because of its intuitive user interface, which facilitates customization and fine-tuning of efficient workflows, and technicians (technical directors and programmers), choose Maya for its reliability, open architecture, a wide range of supported platforms, and ease with which can be incorporated into any existing or new production pipeline. 

With Maya you'll be able to create unique, breathtaking animations and effects. 

Productivity-Enhancing Workflows
Get unmatched productivity through a combination of performance and workflow features, including marking menus, 3D manipulators, selective display, brush-based tools, selection management tools, and unlimited levels of undo. Advanced data and scene management functionality give you the flexibility to work the way you want. 

Comprehensive 3D Modeling and Texturing Toolsets
A complete set of production-proven polygon, NURBS, and subdivision surface modeling and texturing tools. The polygon workflow tools, including advanced selection functionality, attribute transfer tools, an interactive UV layout and unfolding mode, and optimization tools have also been designed to promote efficiency. 

Powerful Animation Functionality
Animate characters and other scene elements with a comprehensive range of specialized keyframes, nonlinear, and advanced character animation editing toolsets, including animation layers, graph and dope sheet editors, constraints, expressions, non-linear animation data editor, full-body inverse kinematics (IK ) system, skinning functionality, and Maya Muscle. 

Advanced Visual Effects Tools
Produce any visual effect you can imagine, from highly realistic natural phenomena to stylized, 2D "painterly" effects. Maya software delivers a dynamic interaction between hard and soft bodies, determined by physical rules, along with the state-of-the-art visual effects technology Maya nCloth, Maya nParticles, Maya Fluid Effects, Maya Fur, Maya Hair, and more. 

Flexible Rendering
With Maya, you get the freedom to choose the right renderer and rendering pipeline for your project. A unified user interface and workflow provide easy and consistent access to Maya hardware and vector renderers as well as the powerful mental ray for Maya and mental ray for Maya network rendering (Satellite) options. You can also use the Render Layers and Render Pass tools to create an efficient workflow from Maya to Autodesk Toxik software and other compositing packages. 

Tools for Extending and Customizing Maya
Customize, extend, and manipulate Maya. The fully integrated Maya Embedded Language (MEL) and Python scripting languages ​​give you high-level access to every aspect of the software so you can create custom windows, reconfigure the user interface and issue commands from an HTML page. Furthermore, the OpenMaya API / SDK completely unlocks the power of Maya for C ++ and Python developers, providing direct, low-level access to all scene data needed to make efficient plug-ins and new types of nodes, shaders, manipulators, file importers and exporters, and more. 

Here are some key features of Autodesk Maya: 

Maya User Interface - Maximize your productivity:
- Get unmatched productivity through a combination of performance and workflow features, including marking menus, 3D manipulators, selective display, stereo display, selection management tools, and unlimited levels of undo. 

Data and Scene Management Tools:
Dependency graph architecture and scene segmentation tools: 
- Fully editable and animatable construction history allows for extensive modification of model-driven data-no need to rebuild models. 
- File referencing, scene segmentation, and shader organization features enable efficient management of complex scenes with interchangeable levels of detail.
- Scene workflow tools include the ability to position objects along a curve, replace objects in a scene, and convert instances to objects. 
Maya Assets provides a highly intelligent grouping of nodes into containers, with support for custom and user-specific views, a flexible referencing system, and support for asset libraries. 

Polygon Modeling:
- Maya provides a full complement of sophisticated polygon modeling tools and UV editing tools. 

General Polygon Architecture:
- Non-manifold architecture, focused on the details of creating, editing, and texturing polygonal models, includes multiple sets of animatable color-per-vertex (CPV), prelighting, user-defined normals, and normal map generation suitable for games. / interactive users.
A complete set of editing tools, including bridge, poke, cut, wedge, bevel, extrude, chamfer vertex, extrude along a curve, mirror cut, edge loop, edge ring, slide edge, and pick-walk tools. 
- Intuitive polygon workflow through a host of intelligent selection features, such as true soft selection, preselection highlighting, and camera-based selection culling. 

Polygon Texture Assignment / Editing:
- Streamlined workflow for creative texturing-including UV creation and editing, auto-projection and relaxation, interactive lattice and smudge tools, along with quick access to commonly used tools through the UV Texture Editor toolbar. 
Multiple UV sets allow for separate texture coordinates for separate texture channels.
- Per-instance UV sets allow a single mesh to be used to represent multiple objects, reducing the scene overhead. 
- An interactive mode is available for UV unfolding and layout. 

Transfer Polygon Attributes:
- Enables modelers to transfer UV, color-per-vertex, and vertex position information between polygon meshes of different topologies, even if they are separated in space or of different proportions / scale. 
- Artists can use the paint tool to blend between source and target deformations. 

Optimization Tools:
- Polygon reduction, data cleanup, blind data tagging, and level-of-detail tools allow artists to optimize scenes for an interactive display. 

NURBS Modeling:
- Maya delivers unparalleled precision surface-modeling tools.

Precise Spline-Based Curve and Surface Construction Tools:
Includes lofting, birail, beveling, extrusion, trim, boundary, offset, booleans, rounding, square, and many other tools. 

Surface Editing and Stitching:
- Surfaces can be attached, detached, aligned, stitched together, extended, filleted, or rebuilt with a high degree of control over parameterization and continuity. 
Multiple NURBS patches can be merged into a single polygon mesh. 

Subdivision Surface and Polygon Proxy Modeling:
- Get access to a wide range of versatile subdivision surface tools. 

Subdiv Proxy:
- Rapid construction of high-resolution polygon meshes allows artists to preview smoothed mesh while editing the mesh cage.
- Choice of smoothing techniques provides fine control over the polygon count of the final mesh for rendering or level-of-detail. 
- Variable creasing is supported by vertices as well as edges for both Subdiv Proxy and Smooth Mesh preview. 

Hierarchical Subdivision Surfaces:
- A distinctive hierarchical approach for local refinement allows artists to begin modeling with a simple object and selectively generate incremental levels of detail only where needed. 
- Partial and full creasing tools make it easier to construct both rounded, organic shapes and hard-edged objects. 
- Streamlined workflow for creative texturing, including UV auto-projection tools and UV Snapshot. 
- Easy conversion to polygons or NURBS. 

General Animation:
Maya delivers a wide range of specialized tools for keyframe and procedural animation. Playback speed can be clamped to implement accurate frame rate. 

General Keyframing:
- Fast and intuitive controls for keyframing-including cut, copy, and paste-allow animations to be created with ease. 

Path Animation:
Animation of an object along a curve or surface with automatic bank, roll, and yaw. 
- Editing motion track or other animation parameters during playback. 

Animation Curve Representation:
- A choice of Euler and quaternion math options provide accurate results in all situations. 
- Animation curves can be templated to prevent accidental modification. 

Graph and Dope Sheet Editors:
- Powerful, precise function curves to control how animated attributes change over time. 
- Rapid and intuitive global editing of keyframe timing. 
- Lattice and falloff tools help manipulate a dense keyframe data, such as data from motion capture devices. 

Generalized Constraints:
- A comprehensive assortment of constraints, including parent, point, aim, orient (with animatable offsets), as well as scale, geometry, normal, tangent, and non vector. 

Blend Channels:
- Multiple animation channels can be mixed with each other, or with constraints, into a single result. 

Procedural Animation:
- Maya Embedded Language (MEL) procedures and expressions can be used to create complex animation as an alternative to traditional keyframing.

Animation Layering:
- Nondestructive, highly controlled animation layering feature set works with any attribute. Animation layers can be blended, merged, grouped, and reordered, and can override or add to previous layers. 

Set Driven Key:
- Complex relationships between animated parameters can be keyframed with this powerful and intuitive tool. Multiple attributes can be controlled by a single slider. 

Trax Nonlinear Animation:
- Nondestructive mixing and editing of poses and animation clips (including constraints and expressions) with total control over all aspects of motion blending. 
- Libraries of performances can be stored and edited.
- Muting and soloing capabilities provide control over each animation sequence in isolation or in the context of other animations. 
- Multiple sound tracks can be matched visually with animation and playback to facilitate character lip-synching, as well as other audio-matching requirements. 

Animation and Dynamics Muting:
- Animation on selected channels or keyframes may be temporarily disabled for focusing on a particular motion. 

Ghosting:
- Animation can be viewed before and after the current frame, so you can evaluate motion. 

Geometry Caching:
- Deformations on polygon, NURBS (including curves), and subdivision surface geometry can be cached for faster playback and rendering of scenes, as well as for transfer to other 3D packages such as Autodesk 3ds Max software. 
- Caches can be edited and blended together in Trax. 

Character Animation:
- Maya gives you the tools you need to create sophisticated digital characters 

Skeletons and Inverse Kinematics (IK):
- Seven built-in IK solvers reduce the time it takes to create high-quality character animation; attributes include joint limits, preferred angles, and joint mirroring. 
- Spline IK solver allows for the easy animation of skeletal chains, such as a character's spine or tail, and includes easy-to-use twist and roll controls.
- Single chain and lightweight 2-bone solvers are optimized for real-time interactivity. 
- Spring IK solver allows for precise control over multijointed appendages such as insect legs. 

Full Body IK System:- Smooth Bind Skinning allows geometry to be connected to skeletons so that the character deforms smoothly as joints are moved. - Substitute Geometry tool allows for easy editing and transferring of skinning information between models.
- Fast and easy rigging and posing of characters. 
- Delivers a natural articulation of biped and quadruped models. 

Blendable IK / FK System:
- Smooth blending between IK and FK animation. 

Skinning:
- Precise control of skin behavior, even in the most challenging areas such as shoulders. - Rigid Bind Skinning provides direct manipulation of geometry by individual joints. - Nondestructive workflow for skin editing capabilities, including the ability to insert, move, delete, connect, and disconnect joints on a bound skeleton (no need to rebind after changes are made). - Support for multiple bind poses. 
Motion Capture with Dense Data Editing and Resampling
- Motion capture data can be easily incorporated into and manipulated in Maya. 

Motion Retargeting:
- Motion capture, or other animation data, applied to one character can be reapplied to an entirely different character, even with a different skeleton hierarchy. 

Motion Redirection:
- The original direction of existing motion capture, or other animation data, can be changed at any time in time. 

Muscle and Skin System:
Maya Muscle - Maya delivers advanced muscle and skin deformation tools that allow you to quickly and easily create realistic or highly-stylized muscle and skin movements. 

Choice of Muscle Types:
- Simple and parametric NURBS muscles available. 
Wrinkles:
NURBS muscles offer advanced sculpting and posing possibilities, and can be mirrored after initial setup. 

Jiggle:
- Highly controlled, built-in Jiggle Deformation. 
- Separate values ​​along the muscle, directional damping settings, and the ability to specify thresholds control how fast movements affect jiggling. - The behavior of the skin when relaxed can be precisely defined, enabling the creation of life-like wrinkling in specific areas. 
Sliding and Stickiness: - Precise control over the behavior of the skin on the top of the muscle can be achieved by painting the weight maps for both Sliding and Stickines
- Up to three different Sticky maps can be created and blended between, allowing multiple weights to be stored in a single rig for maximum flexibility. 
- A Displacement function allows texture maps to be used to simulate sliding, optionally at render time only, for optimal performance. 

Collisions: - Collisions are deformer based, rather than simulation based, and therefore require no runup or preprocessing. Performance: - Muscle calculations can be cached for faster playback. Deformers: - Manipulate geometry or particles in any desired shape Deformation Tools: - Can be used statically for modeling and sculpting. Animated deformers can add life to creatures and other objects.
- A choice of different collision methods makes it possible to create the effect of skin colliding with the skin and of one mesh colliding with another.

- Includes Lattices, Sculpt Objects, Skin Clusters, Point-Curve Constraints, Blend Shapes, Wires, Wrinkle Tool, Bind / Detach Skin, Flow, Jiggle, and Wrap Deformers. 
- The Soft Modification tool allows for controllable falloff around vertices or points. 
- Most deformations work on all supported geometry types, including particles.
- Paintable weights on Clusters, Sculpt Objects, Blend Shapes, Jiggle, and Wires allow you to control the region and extent of deformation. 

Rigid and Soft Body Dynamics:
- Create effects through the dynamic interaction of geometry, including collisions between rigid and soft bodies. 

Rigid-Body Dynamics:
- Realistic, high-speed simulation of multiple rigid objects. 
Includes dynamic constraints such as nails, hinges, barriers, pins, and springs. 

Soft-Body Dynamics:
- Accurate, fast simulation of flexible objects allows for the rapid creation of secondary motion effects, such as muscle jiggle and floppy hats. 
Particles and Fields: - Fully integrated particle effects can be controlled by forces based on real-world physics or by deformers. Extensible Integrated Particle System: - Fully integrated, with expression-based control over particle attributes, motion, and dynamics. - Wizard enables easy particle sprite setup. - Direct manipulator provide interactive control of particles, fields, and emitters. - Particles can be controlled by texture values. - Geometry instancing allows for the placement of individual objects, a sequence of objects, or an array of different objects onto any particle system.
- Powerful spring architecture offers precise control of any flexible surface down to the individual spring
- Collision events can trigger multiple procedural animation effects. 

Volume Controls and Emitters:
- Intuitive control of particles through geometric shapes makes it easier to place particles where and when you want them. 
- Standard Maya deformers can be applied and layered-including lattices, clusters, soft modifications, and nonlinears-for nonphysically realistic effects. 

Field Controls:
- Field forces-such as gravity, vortex, air, and turbulence-can be applied to rigid bodies, soft bodies, or particle objects. 
- Custom fields can be added through the extensive dynamic API (application programming interface). 
- Clip Effects 
- A library of ready-made effects, such as fire, curve and surface flow, shatter, fireworks, and lightning. 

Maya Paint Effects:
Maya provides groundbreaking paint technology for creating amazing natural detail for 2D images (including textures) or 3D objects attached to polygonal and NURBS surfaces. 

Powerful Painting Techniques:
- Can be used to create animatable effects, such as plants growing, unfurling, or swaying in the wind. 
- Artists can define a logotype in oil paint and watch it draw on the screen. 
- Game-content artists can paint repeating textures for levels that update right on the model. 

Maya Paint Effects Brushes:
- More than 500 editable, pressure-sensitive, preset brushes fully integrated into the Maya application.
- Extensive range of traditional painterly brushes, including airbrushes, oil paint, chalk, pastels, pencils, watercolors, wet brushes, and markers. 
- Options for a wide range of realistic effects, including trees, grass and flowers, realistic hair, eyebrows, and beards. 
- Special effects such as lightning, clouds, rain, star fields, fireworks, fire, and sparks. 
- Mesh brush type creates an organic or hard-edged geometry that is convincing even close up. Used with environmental reflections, it can create looks like chrome, glass, and shiny paint or displacement / bump mapping. 
- Thin Line brush can be used to quickly paint high-quality hair that can be efficiently rendered. 

Brush Attributes:
- All brushes can be used in real 3D space (for painting on or between 3D objects in a scene), on a 2D canvas (to create images and textures), or within the 3D Paint tool (to create textures by painting directly on the model). 
Brushes can be blended together to make an infinite range of new, user-customized presets. 
- Brushes are fully animatable and have built-in preset dynamics such as turbulence and gravity. 
Brush growth attributes include bend, curl, and twirl. 

Convert Maya Paint Effects to Polygons and NURBS:
- Data can be edited using traditional modeling tools for output to any renderer. 

Paint Effects Rendering:
- Strokes can be drawn completely rendered during interactive painting, providing immediate feedback.
- Features a fast, resolution-independent final rendering that can include 3D cast shadows, depth-of-field, fog effects, and motion blur. 

Toon Shader:
- Supports a wide range of nonphotorealistic rendering styles for traditional 2D cartoons, comic book-style imagery, japanese manga / anime, and others. 
- Maya Paint Effects brushes can be used with a wide range of painterly effects, as well as line style, placement, and width. 
- Near real-time interactive previews. 
- Can be rendered in mental ray for Maya, or the Maya software or hardware renderers. 

Maya Artisan:
Maya gives you a suite of integrated, pressure-sensitive brush tools with built-in mirroring. 

Sculpting:
- Natural brush interface can be used to interactively sculpt polygon, NURBS, and subdivision surfaces. 

Paint Selection:
- Complex selections of components, such as vertices, faces, and edges, can be made without looking through the back of the model. 

Attribute and Script Painting:
- Editing smooth skin or soft-body goal weights, painting through vertex color or blind data, adding geometry to the scene, and other complex tasks can be quickly performed. 

3D Paint:
- Paint color, bump, displacement, transparency, and other textures directly on surfaces. 
- Integrated texture painting of color, bump, transparency, displacement, and other effects directly onto polygon, NURBS, and subdivision surfaces.
- Can be used with either image-based brush profiles or any Maya Paint Effects brush. 
- Brush modes include paint, smear, blur, clone, and clean. 
- Automatic conversion of procedural textures and PSD files. 

Multiple Rendering Options:
- Multiple renderers, tightly integrated through a consistent rendering interface, let you create any look from photo-realistic imagery to a simple vector graphic. 

Maya Software Renderer:
- Hybrid design uses fast, selective raytracing for maximum efficiency. 
- Multithreaded, multiprocessor support with built-in memory management maximizes productivity and provides large scene rendering capabilities. 
- Full range of effects, including depth of field, motion blur, soft shadows, and lens flares.
- Advanced attributes, such as light absorption and chromatic aberration, provide sophisticated, creative options. 
- Volumetric materials, such as noise and fog, help in the creation of environmental effects. 
- Ramp Shader effects include glass, stone, cartoon-like shading, and X-ray. 
- Anisotropic and diffraction shaders are also available. 
Provides high-quality software particle rendering with a comprehensive range of effects including blob, tube, and cloud rendering for gas clouds, fire, liquids, etc. 

mental ray (3.7 core) for Maya:
- User-friendly UI and workflow. 
- Advanced photorealistic lighting features, such as global illumination, caustics, ambient occlusion, blurry reflections and refractions, and motion-blurred particles.
- Custom mental ray shaders can be used. 
- Ships with a number of useful shader presets, including physically accurate sun and sky shaders, a set of architectural shaders for hard-to-realize materials, and a round corner shader (softens geometrically accurate corners). 
- Light baking of shadows and lights, including global illumination and final gather, can be converted to file textures or color-per-vertex data. 
- Image-based lighting allows for emission of photons, caustics, or direct illumination from spherical image maps. 
- High dynamic range (HDR) images can be baked from the mental ray batch bake option. 
- Photometric lighting support allows for the use of real-world lighting profiles.
- Photon visualization supports previews of the placement of photons and final gather points in the 3D scene. 
- Render Proxy allows for the replacement of scene elements with a simple, low-resolution mesh. Pre-translated data is loaded only when required for rendering. 

mental ray for Maya Satellite:
- Contains the same functionality as mental ray for Maya. 
- Assists in distributing render jobs across processors located across a network. 
- Two free licenses with Autodesk Maya Complete, eight with Autodesk Maya Unlimited software. 

Hardware Renderer:
- Takes advantage of the ever-increasing power of next-generation graphics cards.
- Generates near-software-quality images at significantly faster render times for broadcast or pre-visualization needs. 
- High-quality rendering in the viewport allows you to immediately see the results to changes, without the need for a separate rendering calculation. 
- Support for color-per-vertex in both offline rendering and the interactive viewport. 
- Support for DirectX HLSL, CgFX, and Advanced Shading Language Interface (ASHLI) shaders-includes a user-friendly UI and workflow. Hardware shader API accessible through the OpenMaya API. 
- Viewport can be overridden with a third-party or proprietary renderer, such as a game engine. 

Vector Renderer:
- Can be used to turn 3D content into 2D content for the web or print.
- Output to Macromedia Flash (SWF or SWFT), Adobe Illustrator (.ai), SVG, EPS, or bitmap formats. 
- Provides a range of nonphotorealistic looks, including hidden-line rendering. 

Rendering Controls and Effects:
- These effective tools help you set up and evaluate your scene or create popular stylized effects. 

Stereo 3D Support:
- A flexible stereo camera rig comes complete with in-viewport stereo viewing. 

IPR (Interactive Photorealistic Rendering):
- Instantaneous editing of color, texture, lights, shadows, glows, motion blur, and many other effects in final-rendered-quality imagery. 
- Multi-threaded to maximize productivity and creativity. 
- Supported by mental ray for Maya and the Maya software renderer.

HyperShade and Visor:
- Can be used to design and edit simple to complex shading networks. 
- Visual outliner (Visor) displays libraries of textures and images, or image swatches for easy management and selection. 
- Bins allow sorting and organization of rendering nodes, such as materials, textures, and lights. 

Universal Rendering:
- Includes the ability to render on an unlimited number of networked machines of the same operating system (mental ray excepted). 

Transfer Maps:
- Artists can transfer normal, displacement, diffuse, shaded, ambient occlusion, and custom mental ray shader information between models of different topologies. 
- An HDR image can be baked from the Transfer Map feature. 

Integrated Scripting:
- Two fully integrated scripting languages ​​let script writers and programmers customize, extend, or manipulate Maya. 

MEL:
- Offers full scripting of any Maya feature. Everything can be accessed. 
- Artists and technical directors can easily create custom windows and scripts, or reconfigure the Maya user interface to create a completely custom application. 
- Commands can be issued from an HTML page. Scripts can be recognized by an external web browser via the Maya web browser plug-in. 
- A Python command allows MEL scripts to call Python code. This gives MEL users the option to mix Python scripts with their MEL scripts-a good way to transition to using Python. 

Python:
- Integrated into Maya at the same level as MEL.
- Higher-level language constructs allow for increased developer productivity and easier maintenance of code. 
- Readily available scripting resources and a knowledgeable community of users. 
- Highly extensible, with a collection of third-party tools and modules available. 
- Bindings to the OpenMaya API give programmers an alternate language for plug-in development. 
- The Maya Python modules can be imported into an external stand-alone Python interpreter for batch processing. 

The OpenMaya API / SDK:
- The OpenMaya API / SDK unlocks the power of the Maya architecture for programmers and technical directors. 

Direct Access to Maya Software Functionality:
Maya plug-ins and stand-alone applications that run from the Maya command line can be written using C ++. 
- Maya scene hierarchy can be traversed with iterator. 
- Maya plug-ins can be registered to receive a comprehensive range of Maya messages. 
- Maya manipulators and locators can be created. 
- New types of Maya objects can be developed, including file translators, hardware shaders, surface shapes, and MEL commands. 
- Existing Maya objects, such as geometry, lights, shaders, transforms, scene hierarchies, and dependency graph nodes can be queried and modified. 
- MEL scripts can be executed from C ++. 
- The OpenMaya API is available from Python scripting as well as C ++. 

Development Resources:
- OpenMaya API guide.
- Maya Motion Capture API Guide. 
- MEL Command reference guide. 
- OpenMaya API Class Reference Documentation: names each OpenMaya API / SDK class and is fully searchable and indexed. 
- Source Code, Project Makefiles, and a Wizard are Windows for building examples and generating plug-in templates. 

Japanese Localization:
- Artists have the option to navigate Maya, or customize their tools and user interface, using a Japanese UI. 
- The UI includes Japanese-language menus, labels, error messages, annotations, heads-up displays, notes, and string attributes. 
- Users can switch between English and Japanese UI by adjusting their language setting between sessions.
- Data compatibility between English and Japanese Maya files promotes collaboration in facilities on projects where both languages ​​are in use. 
- Artists can create 3D text using resident Japanese fonts (also functions with Korean and Chinese fonts). 

Connectivity and Integration:
- Maya delivers tools for integrating Maya content into the production pipeline. 

Adobe Photoshop Integration:
- Artists can create shading networks with links to layers in a PSD file and include procedural or 3D painted textures as starting points and UV layouts for reference. 
- Render layers can now be rendered to layered PSD files.
- Any PSD file can be used as a texture map and rendered directly in Maya software and hardware renderers and in mental ray for Maya. 
- PSD files containing layer sets can be converted into a layered texture within Maya. 
- A multilayered PSD file can be automatically linked to multiple material attributes. 

Compositing Integration: 

Render Layers:
- Allows multiple passes from any of the four Maya renderers, as well as post processes, such as Maya Fur and Maya Paint Effects, to be managed in a single scene. 
- A system of per-layer and per-object overrides means that objects can have different shading and rendering attributes in different layers.
- Workflow streamlines rendering by preparing renders for optimal output to the compositor of choice-or Photoshop (PSD) or Flash (SWFT) output-with objects and elements isolated in individual layers. 
- Presets allow for easy setup of commonly used user-defined passes, such as specularity, shadows, and normal maps. 
- Depth and motion vector data can be stored separately and used in post processes. 
- Artists can create an Autodesk Toxik software composition from within Maya based on the render layers in the scene, streamlining the workflow and allowing for multiple iterations. 

Render Pass:
- Render Pass toolset offers precise control over render output and can optimize integration with compositing packages such as Autodesk Toxik. 

Adobe Illustrator Object Nodes:
- Supports both beveling and curves. 
- Maintain Construction History allows Illustrator files to be replaced or edited while maintaining the bevel history. 

Web Integration:
- Support for communication between Maya and Internet Explorer as well as Mozilla-based web browsers allows technical users to create web pages that may be used to drive Maya. 

Supported Geometry / Scene Formats:
- MayaAscii, MayaBinary, MEL, Autodesk FBX, aliasWire (Autodesk AliasStudio), IGES, DXF, OBJ, VRML2, MOV (ascii motion), GE2, RTG, OpenFlight, VRML2, mental ray, RIB, Open Inventor 2. 

Supported Image Formats:
- Maya IFF, Maya IFF 16, AVI, Apple QuickTime, GIF, Softimage PIC, Wavefront RLA, BMP, TIFF, TIFF16, SGI, SGI16, Alias ​​PIX, JPEG, EPS, Cineon, Quantel, Targa, DDS, PSD, PNG, QuickTrust, MacPaint, HDR, OpenEXR, MAP, Sony PlayStation TIM, Dassault Picture, PPM, mental ray formats (CT, ST, NT, MT, ZT, TT, BIT, CTH) 

Supported Vector Formats:
- Adobe PostScript, EPS, Macromedia SWF, Swfit3D, Adobe Illustrator, SVG. 

CAD Data Transfer:
- Learn how you can share your design files between Maya software and the most popular solid modelers. 

Plug-ins:
- See the extensive list of ADN Sparks third-party plug-ins for Maya.
More info (open / close)
Specifications
Manufacturer: Autodesk Inc 
Price: $ 3495 (for information only) File Size: 2240 + 2280 MB Release Date: 08:05 - 1392/8/12 | 2013/11/03 Source: PC Download / www.p30download.ir Rating: 5 Star (s)
Installation guide
  .1Insert the Image file into the DVD Image folder using the ISO Burner software on a raw DVD.Insert the DVD into the device and install the software
Instead of burning, you can also load the Image into a virtual drive and then install the action
2.After installing and installing the installed software, read the Readme file in the Crack folder in the DVD and carefully crack the software in accordance with the commands.
download links
DownloadCrash ReportGuide
 64-bit version of 2014 SP3 - 2240 MB 
  Download - Part One 
  Download - Second part 
  download - Part 3 
  Download - Part IV 
  Download - Part 5 
  of the 64-bit version of 2014 Extension - 2280 MB 
  Download - Part One 
  Download - Part Two 
  Download - Part Three 
  Download - Part IV 
  Download - Part V


File password
www.p30download.com



1 comment:

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